Rob Renaud (ru_linux_geek) wrote,
Rob Renaud

Hidden public information in board games, you suck

Chess and go are two great games, they have no hidden information. Ingenious is a great game with no hidden public information. Simon is a terrible game. Board game designers, every time you make your games include hidden public information, you make your games less like chess and more like simon. This is clearly a step in the wrong direction. Why, oh why do you do this? Remembering things is not fun. Making informed decisions between two options is. Stop making memory necessary for informed decisions. Please! El Grande, I am looking at you.

Will anyone take the position that hidden public information is actually a good thing?
Tags: board game design, board games, chess, el grande, hidden public information, ingenious

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